Every object in your game is a GameObject. More info See in Glossary are fundamental objects in Unity that represent characters, props, scenery, and more. A GameObject’s functionality is defined by the Components attached to it. GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. To create a 2D game, set up your Unity project and then familiarize yourself with the relevant concepts in the following order: Before you create a 2D game, you need to decide on a game perspective and an art style.